Historical Background of the African
Mathematical Board Game “Oware”:
Oware
is an ancient African Mathematical Board Game of great antiquity and has been
played around the World in various forms for millennia.
Several civilizations/cultures have adopted
this game for its simplicity and intricate strategic game play. It is one of
the most wide-spread games in the “mancala” or “Mankaleh” variety of games –
meaning a “game of great intelligence”. It helps develop mental agility,
sharpens strategic thinking skills apart from being a fun game. Ghanaian
children are taught this game, so as to interest them in learning Arithmetic.
This
game has been known to have been played for almost 8000-10000 years.
It
has been found to have been carved on a vast block of rock in the ancient city
of Aleppo with two facing rows of six shallow pits with hollows scooped out of
each end.
In
a similar fashion, an urn painting of Ajax and Achilles playing the game during
the Trojan War has also been discovered.
Also,
during a walk organised by “Save the Rocks Society” of Hyderabad, (of which
both Sumita and I were members), during one such walk, while going through the
remnants of an ancient rock-fortification of a Hindu Kingdom garrison, I
chanced upon a similar tell-tale markings of a similar “Board Game” carved upon
a rock platform, perhaps by soldiers manning the garrison, sitting idly on
watch duty and entertaining themselves with the game.
The
Trans-Atlantic and Eastern Slave trade from Africa, took the Game to the Far
East, Middle East, Asia, all over Africa and the Caribbean. Mongolian invasions
took the game to territories in China and USSR.
Oware, the National Game of Ghana, West
Africa:
“Oware”
is considered to be the National Board Game of Ghana. Historically, in Ghana,
Oware had a prominent role in Society (like Chess in India), and was played by
the Kings of Ashanti and Denkyira on beautifully carved Ivory Boards in the
shape of a stool embellished with gold (in keeping with the legend of how a
golden stool fell from the skies for the Ashanti King to sit upon).
We
have brought a few Kente weaves/strips from “Bonwire” village – the most
prominent centre of Kente in Ghana (pronounced “Bonwaiyen”) during our Ghana
visit, showing the Golden Stool, as mementos.
Oware
derives its name from “he/she marries” from a legend in “Twi”, the language of
the Ashanti people about a man and a woman who played the game endlessly and
were so addicted to it that they decided to get married so that they could stay
together and go on playing their favourite game, as and when they wanted to
play.
Spectators
are encouraged to look at the game being played. So intense is the competition
and the instinct to win, that in recreational play, spectators even discuss
moves on the game in progress and advise the players. Thus, a game of Oware is
also a focal point for people to meet and entertain themselves with a game of
skill.
I
was fascinated by a group of people watching an Oware Board game between two
players, when Arvind (our friend with whom we were staying in Ghana in February
2013, whom the Ghanaians call “Mr. Arvin”) was getting some repairs done to his
vehicle in Kumasi (the second largest City in Ghana) and decided to buy a Board
Game for myself, which we did at the Arts and Crafts market at Accra (Capital of
Ghana).
Various names given to “Oware” across the
World:
Known
by various names, this is an abstract strategy planning game, which most
authorities hold is of Akan origin. While, in various versions, this is a
popular game all over the World, it is played all over West Africa, Asia and
the Caribbean.
In
West Africa and the Caribbean it is called “Ayo” (in Yoruba), “Awale” (in Cote
d’Ivoire), “Wari” (in Mali), “Ouri” or “Ouril” (in Cape Verde), “Warri” (in the
Caribbean). The Ewe people call it “Adji”, the Igbo call it “Ncholokoto”, while
the Ga people call it “Awele”.
In
Nigeria, the game is called “Ayo”, “Ayoayo”, “Jerin-jerin” and “Ayo J’duo”.
Some
of the other names by which this game is known as are: “Abapa”, “Coo”, Coro”,
“Tsoro”, “Gebata”, “Oko”, “Achara”, “Dara”, “Bawo”, “Omweso”, “Adita-Ta”,
“Kasonko”, “Layo”, “Gebta”, “Schach”, “Ikiokoto”, “Igisoro”, “Walle”, “Lela”,
“Adji-boto, “Marabout”, “ Eson Xorgol”,
“Toguz Xorgol” etc.
It is called “Sungka” and “Congkak” in a
version played in Philippines, Indonesia and Malaysia and it has also been
engraved on Malaysian coinage as a depiction of Malaysia’s National heritage,
where the Game was brought by Arab Traders.
In
India, it is a well known game in Southern
India. In Tamil Nadu where it goes by the name “Pallaanguzhi” (in Tamil) or
“Pallankkuzhi” (in Malayalam – Kerala). In the old Tulu language of coastal
Karnataka, it is called “Arasaafa” or “the King’s game”. In Telugu, the
language of Andhra Pradesh, it is known as “Vaamana guntalu” or
“Vanagallapeetha”. In Kannada, the language of Karnataka, it is known as
“Hallugunimane” and “Channamane”.
Varieties of Oware and similar Boards:
The
Oware Boards are, either, elaborately carved or simple and functional.
Sometimes,
the Board may be placed on a pedestal or simply be hinged , so as to fold
lengthwise or cross-wise and may have a secure latch, so as to facilitate
portability and keeping of the seeds inside without spilling them.
The
Oware Board has two straight rows of six pits, each pit is called a
“house”. The game is played with 48 seeds. Occasionally, the Board may have a
larger “house” (pit) at either end of the Board for keeping “score” (seeds in
the possession of each player). In other versions across the World, the number
of “houses” may vary from 5 to 14 in two- rows, but six pits each is the most
popular version.
An intricately carved giraffe on our Oware Board Game |
The six "Houses"or "pits" in two rows and the seeds for playing
|
Caught unawares |
There
is a three-row version of the game called “Gebeta” which is less popular
and mostly played in Ethiopia and Eritrea in East Africa, while a four-row
version called “Bao” is also quite popular.
Each
player manages the six “houses” on his/her side of the Board, as well as the
“score house” at the end of his side (if it is available on the Board).
Scoring
Houses may be placed elsewhere on the Board and
sometimes, the Oware Board rows may not be straight.
If
the Oware Board has a hinged cover, like a “diptych” (a diptych is derived from
the Greek word “diptukha” meaning a “pair of writing tablets” and the word
diptych means a painting on two hinged wooden panels, forming an altarpiece or
a board), the scoring houses can be carved into the two halves of the cover
itself, so as to be in front of the players during play.
Nevertheless,
these store-houses are not really necessary as, in Oware, the captured
seeds are removed from the Board and the captured seeds can be placed in front
of the players behind the board.
The
48 “seeds” used for playing can be “nickernuts” (as in the Caribbean),
“marbles”, “beads” or even “pebbles” and “cowrie shells”. The Board which we
purchased in Ghana as a memento came with only 30 “seeds”, so we are using
“Reetha” seeds to make up the 48 “men”.
Several
Oware Games versions can also be played online on Personal Computers/laptops. A
game similar to “Mancala” known as “Bantumi” has featured on Nokia phones.
Several
International tournaments are held in the Caribbean (Antigua) and Europe
(France, United Kingdom) and in West Africa (Ghana).
Rules:
Oware
is the generic name with at least three versions being covered by this umbrella
name.
Traditionally,
the most popular set of Rules is the “Abapa Standard” variation which is
known as the Adult’s version, while the children’s version is known as the “Nam-nam”.
The third version is called the “Tampoudo”.
There
are over 300 versions of this “pit-and-pebble” game all over the World, all of
them having different rules. The several names of the Game and over 49
different languages have led to players identifying the wrong names with
differing rules in Ghana.
Similar
problems are faced by players all over Africa and the World.
Nevertheless,
the “Abapa Standard” version is the foremost version of this game in Ghana and
West Africa.
The
Game is played between two players. The objective is to “capture” more seeds
than one’s opponent has captured. In other words, if one player has “captured”
25 seeds, he/she has won the game.
Sometimes, the game may end in a draw, if both players have captured 24 seeds
each.
Sowing Seeds:
The
game begins with four seeds in each of the twelve smaller houses (or with
twenty-four seeds allotted to each player controlling the six “Houses” on
his/her side).
The
players take turns moving the seeds.
On
a turn, a player chooses one of the six “houses” under his/her control and
removes all the seeds from that house and distributes them, placing one in each
of his/her opponent’s houses, counter-clockwise/anti-clockwise. This process is
called “sowing” the seeds.
Legend :.(
represents no. of seeds in each house)–(represents
empty house).
A,
B, C, D, E and F (represent the six houses).
A B C D E F (Player
1)
.. .. . ..
... .
... .
.... - ......
.. (Player
2)
Player
2 prepares to sow the seeds from house number “E” and places one seed in his own house F and then in the opponent’s house numbers F, E, D, C and
B – moving counter-clockwise (But no seed can be placed in House A of his opponent). The
result of Player B’s move is as under.
A B C D E F (Player
1)
.. ... .. ... .... ..
... . .... - - ... (Player
2)
An
important point to note is that seeds are not distributed/placed into the end
scoring houses, nor in the house from which they have been drawn from.
In
other words, the starting House E is left empty. If a house contained 12 seeds,
it is skipped and the 12th seed is placed in the next house.
Knowing the number of seeds in each house is
important for skilfully playing the game, When there are many seeds in a house,
sometimes enough to make a full lap of the Board or more, they cannot be easily
counted by seeing and their number is guarded by the player who controls that
house. This is done by repeatedly moving seeds into that house.
A
player can count the seeds when contemplating a move. Usually, the last few
seeds are counted in the hand, so as to avoid revealing their number to the
opponent.
Capturing Seeds:
After
a turn is completed, if the last seed placed into an opponent’s house brings
the total number of seeds in that house to two or three, all the seeds in that
house are captured and placed in the capturing player’s scoring house or set
aside, if the Board has no scoring house.
If
the previous to last seed also brought an opponent’s house to two or three,
these are captured as well and so on.
Thus,
seeds can be captured from every consecutive house on the opponent’s side whose
seed total was brought to two or three on the player’s current turn.
Thus,
Player 2 in the example given above can capture the seeds from the opponent’s
B, C, and D houses, but not F, because B, C, D are consecutive houses, but not
F i.e. it is not contiguous to the other captured houses.
However,
if a move would capture all of the opponent’s seeds, the capture is forfeited
and the seeds are instead left on the Board. This is a built-in safe-guard,
otherwise, the opponent would not be able to continue the game.
Opponent’s safeguards:
The
rule for not capturing all of an opponent’s seeds gives him a chance to
continue playing. Also, if an opponent’s houses are all empty, the current
player must play a move which gives the opponent seeds. If no such move is
possible, the current player captures all seeds in his/her own side of the
board and the game ends.
Who wins?
-
The game is finished when
one player has captured 25 or more seeds.
-
Each player has taken 24 seeds and the game
ends in a draw and no one wins.
-
Both players agree that
the game has been reduced to an endless cycle, in which case, each player captures
the seeds on the opponent’s side of the Board and the number of seeds in both
players’ position decides the winner or draws the game.
“Grand Slam” variations:
A
Grand Slam results in capturing all of an opponent’s seeds in one turn. There
are a few variations to the rule that applies and is pre-decided by the
players:
-
Grand slam captures are
not legal moves, hence are excluded by the players.
-
Grand Slam moves are
legal, but no capture is allowed. International competitions often follow this
rule.
-
Grand Slam captures are
allowed, however, all remaining seeds on the Board are awarded to the opponent.
-
This move is legal, but
the last or first house is not captured.
Playing Kongkak ( in the Philippines,
Indonesia and Malaysia):
1)
The “Kongkak” or “Congkak”
board consists of two rows of 7 houses each and one storehouse at the end.
2)
At the beginning of the
Game, the Houses are filled with 7 shells each while the store-house is empty.
3)
Both players begin
simultaneously by scooping up all the shells in any house on their side. Each
drops a shell into the next house and continues depositing one shell into every
house thereafter, clockwise. A player deposits one shell into his store-house
each time he passes it, but does not deposit any into his opponent’s
store-house.
4)
How the game continues,
depends on where the last shell of each scoop/move is deposited:
-
If the shell drops into
the player’s own store-house: The player scoops up the
shells from any of his/her houses and distributes them in the houses round the
board, but not in his/her opponent’s storehouse.
-
If the shell drops into a
House on either side of the Board , containing shells:
The player scoops up all the shells in that house and continues distributing
them as described above.
-
If the shell drops into
the player’s house which is without shells:
The player is entitled to collect the shells in his/her opponent’s house
directly opposite to his/her own. These shells collected from his opponent’s
house together with his last shell are deposited in his/her own storehouse. If
the opponent’s house opposite his own is empty, he deposits only his last shell
in his own storehouse. He/she forfeits his/her turn and stops playing. It is
now his/her opponent’s turn to distribute the shells.
-
If the shell drops into an
empty house belonging to the opponent:
The player forfeits his turn and stops playing. He/she also forfeits his shell
and leaves it in the opponent’s house. It is the opponent’s turn now to
distribute the shells.
5)
The first round ends when
a player has no more shells on his/her side.
6)
Play resumes in the second
round with players redistributing shells from their own storehouse to their own
houses: Beginning from left to right, seven shells
are placed in each house. If a player does not have sufficient shells to fill
his/her own houses, the remaining houses are left empty and are considered “burnt”.
The leftover shells are deposited into his own storehouse. The opponent
deposits excess shells he/she has won into his/her own storehouse.
7)
The “losing” player
starts the second round: Play is continued as before, but, players will
bypass “burnt houses” and drop no shells in them. If a shell is dropped by
mistake in a burnt house, the shell is confiscated and placed in the opponent’s
store-house.
8)
Play is continued until
one player loses all his/her houses or concedes defeat.
Pallankuzhi is played with some variations in India:
The
player chosen to play first, picks up all the seeds (“Tamarind” or “cowry
shells”) from any house on his side of the Board and sows them
counter-clockwise with “multiple laps”.
The
holes/houses following the house where the last seed is sown determines the
player’s next action.
The
player begins to sow the seeds from any hole in his own side of the Board.
After the last seed falls in any hole (empty or with contents), on either side
of the Board, the player picks up the contents from the following house and
begins a new lap.
The
seeds are sown in the following houses till the last seed is sown in a hole
followed by an empty house. This player’s turn is now over. He/she may be able
to capture or not, which depends on whether the empty house is followed by a
house containing seeds or not:
Capture variations:
In
the first case, the contents are captured from the house immediately
after the empty house.
In
the second case, no captures are made. Captures are made on either side
of the Board.
There
is a third method of capture : As play progresses, some of the Houses will accumulate 4 seeds.
Each player during the opponent’s turn immediately captures the groups of 4
that appear on his/her side of the Board during the course of a move.
If any
player forgets to capture 4 seeds that have accumulated in one or more houses
on his/her own side and the fifth one is placed in it, this player can no
longer capture the four seeds.
For
the second round, each player uses the
seeds captured in the previous round and fills as many houses as he/she can on
his own side of the Board with 4 seeds in each hole, beginning from his/her own
extreme left hand side.
If
a player has captured only 14 seeds, by way of illustration, in the previous
round, he/she puts 4 seeds each in the first 3 house on his own side and puts
the remaining 2 into his store-house. His/her remaining empty Houses are called
“rubbish houses”.
In the next round, play continues as before, but without the
rubbish holes being included and the player who went first in the previous
round going second in the second round.
The
players alternate turns in successive rounds until one player fails to win at
least 4 seeds in a round and is unable to fill even one house.
(Article researched and written by Rajeev Prasad).
Links:
1) Adinkra symbols of Ghana, West Africa
2) Bosumchwe Meteor Crater Lake
3) El Mina Slave Fort/Castle, Ghana, West Africa
4) History of Coins and Currency of Ghana
5) Mole National Park, Northern Region, Ghana, West Africa
6) Larabanga mosque and the Mystic Stone
7) Funerals are a celebration in Ghana
8) Food, culture and Music of Ghana
9) A visit to Ghana: An overview of our trip
(Article researched and written by Rajeev Prasad).
Links:
1) Adinkra symbols of Ghana, West Africa
2) Bosumchwe Meteor Crater Lake
3) El Mina Slave Fort/Castle, Ghana, West Africa
4) History of Coins and Currency of Ghana
5) Mole National Park, Northern Region, Ghana, West Africa
6) Larabanga mosque and the Mystic Stone
7) Funerals are a celebration in Ghana
8) Food, culture and Music of Ghana
9) A visit to Ghana: An overview of our trip
2 comments:
Ravi Agarwala has commented on 26.04.13:
"Great game. Come to Delhi, we'll play".
Rajeev Prasad has replied:
" Will do on next trip. Today, we learnt quite a few variations of the game and are experimenting".
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